If you’d like to get on the sale list, please and let Kevin know how many you’d be interested in! Delivery is expected around summertime. I’m certainly looking forward to playing Mario Tennis and Hyper Fighting in 2-player mode!įinal pricing will be affected by how many people order, but could be around $150. Kevin has a stretch goal of using the cart’s USB port as a link cable for 2-player head-to-head (get it p) gaming! This is an interesting feature, as I don’t believe any original game supported 2-player mode, so you’d need a flash cart anyway to access this feature. Arduino compatible MCU (custom firmware development if you’re so inclined).Later that year, Red Alarm and several other titles were released alongside the console, which debuted on July 21 in Japan and August 14 in the United States. On screen game selection themed around Kevin’s 8bit VB character Do-Do. Red Alarm debuted in North America at the 1995 Winter Consumer Electronics Show, and it was confirmed as a launch game for the Virtual Boy at that year's Electronic Entertainment Expo.On board 32bit microcontroller (MCU) for programming slots.Full 16bit SRAM bus instead of the production 8bit width.RAM space: 256k x 16 SRAM space (8k x 16 per slot) using MRAM (no battery needed).The game can quickly become disorienting if players lose track of their place in the environment, but the title is otherwise fantastic. Flash space: 32 slots of 32Mbit RAM via a 1Gbit Flash. Unlike many other shooter games of the time that involve spaceships, Red Alarm lets players control the direction of travel, leaving them to explore the levels and find their way to the end of the course. Kevin Mellott has just announced the MultiBoy 32: A MicroSD-based ROM/Flash cart! Yes, that’s right, no single loading or configuration, just dump your VB roms and start playing!!! Features include:
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